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Old Jun 01, 2007, 04:53 AM // 04:53   #1
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Default Undo button in the merchant sell window.

How many times do you accidentally merch that perfect rare skinned weap instead of the one you intended to sell simple because you were tired, lagging, or clicking to fast? I know people that have merched several black dyes and had no way of getting them back.

I propose that some sort of undo button be added so that these mistakes can be fixed. I can't figure out a way that anyone could exploit this..it all seems good. What do you guys think? I searched the sticky and didn't see this btw
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Old Jun 01, 2007, 06:17 AM // 06:17   #2
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/Signed!

Either an 'Undo', or an option in F11 to enable/disable a merchent buy/sell confirmation. I too have been a victim of this features absence. Goodbye my precious perfect Dragon Scythes =o(
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Old Jun 01, 2007, 06:41 AM // 06:41   #3
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OMFG YEA YEA YEA YEA

i have sold off shit i wanted to keep soooooooo many times it isnt even funny......

/signed x100000000000000
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Old Jun 01, 2007, 06:49 AM // 06:49   #4
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/signed

Lag always kill people when merchanting
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Old Jun 01, 2007, 05:31 PM // 17:31   #5
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/Signed

Would be great to put a end to Merchant horror-stories. And while you're at it why not add it on all traders and armor crafters?
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Old Jun 01, 2007, 06:04 PM // 18:04   #6
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Hmmm... while interesting, I'm sure there has to be some reason this isn't allowed either for game mechanics (like if you transfer the money you made from your sale and then undid it (but didn't have enough money to pay back the merchant, what would happen?) or some sort of coding issue.

I'd like to sign this, but I'd like to think about it for a little bit to make sure I can't think up of any abusable loopholes in it.
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Old Jun 01, 2007, 06:07 PM // 18:07   #7
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Well, a simple fix to that is to disable the undo button if you do not have the money on that character. If you didn't try to pull something like that, then there is no reason you wouldn't have the money.
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Old Jun 01, 2007, 07:32 PM // 19:32   #8
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/signed

Great idea, one of my friends accidently merched the 15 ectos he had saved up for his FOW helm. Ouch, hehehe...
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Old Jun 01, 2007, 07:43 PM // 19:43   #9
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/signed

Great idea, am sure any chances of abuse can be sorted out.
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Old Jun 01, 2007, 08:27 PM // 20:27   #10
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/signed

My mate sold his -50 cesta while merching, and then stopped GW for a while xD
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Old Jun 01, 2007, 08:36 PM // 20:36   #11
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Yeah i really can't see this working with game mechanics...

And since you can't sell anything thats on your weapon sets or things that have a value of 0... well there are many ways to avoid selling something. If your lagging, stop clicking for one! Its really not needed.
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Old Jun 01, 2007, 08:47 PM // 20:47   #12
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after i had a relatively minor sale accident where i accidently so items i had a use for I just allocated that any loot I for sure want to keep goes in my bag to the far right. That bag is never shown in the merchant sell window and thus keeps to a very minimum that I accidently sell items i want to keep.

In any case

/signed... i'm sure any possible exploits could be removed and it would sure help where lag happens, u to click sell twice and suddenly u sold a valuable item.
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Old Jun 01, 2007, 11:08 PM // 23:08   #13
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/signed
selling a lot of just bought keys aint funny =/
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Old Jun 01, 2007, 11:23 PM // 23:23   #14
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just sandwich important items between random quest items or holiday helms. problem solved.

edit: visiting storage first is another fix
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Old Jun 02, 2007, 12:07 AM // 00:07   #15
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/Signed

I've accidentally sold stuff to merchants i didn't mean to and really sucks when it happens.

Feature was in WoW, and saved me a bunch of times. and the list would clear when you logoff, and would overwrite the 14(?) slots as items were sold.
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Old Jun 02, 2007, 01:23 AM // 01:23   #16
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Quote:
Originally Posted by HawkofStorms
Hmmm... while interesting, I'm sure there has to be some reason this isn't allowed either for game mechanics (like if you transfer the money you made from your sale and then undid it (but didn't have enough money to pay back the merchant, what would happen?) or some sort of coding issue.

I'd like to sign this, but I'd like to think about it for a little bit to make sure I can't think up of any abusable loopholes in it.
Maybe only allow undoing of the last x transactions, and only if you still have the gold.

Though personally what I do is take one of those useless "quest items" that can't be sold (currently I'm using a tapastery shred, preserved red iris flower and jade orbs on my characters) and places all the items you want to keep behind it. Since it can't be sold, you can't accidentally sell items behind it either.

But I have no problems with this suggestion.
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Old Jun 02, 2007, 03:17 AM // 03:17   #17
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Quote:
Originally Posted by Evilsod
Yeah i really can't see this working with game mechanics...
um i hate to say this but WoW has this and i do believe a-net is just as smart as blizzard *smarter in my eyes lol* so i think they can manage to put this in
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Old Jun 02, 2007, 03:52 AM // 03:52   #18
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Default Yes!

OMG this would have saved me from merchanting my (REQ 8) +15% UNCONDITIONAL CRYSTALLINE!!!

JK...Yeah this would have saved me a few nice weapons.
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